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haha, your drawings are on point :D so cute!
Thank you! The artist is Gordy Higgins!
Thanks for making this game! I really love the art and overall vibe. Solid dungeon crawl feeling :)
I do have a few questions after playing for a while:
1. Are traps deactivated by rolling combat dice?
2. Do traps that make the room inaccessible only do so if they are not deactivated? Does a "defeated" gate not have a lock?
3. If you only have 1 character with Survival and it's a d6, does that mean the party will be unable to search corridors successfully?
4. How will you know when you've explored the entire dungeon?
Thanks for playing it!
1: Your roll Survival for traps. If you have the Traps tag, you hit on a 4, 5 and 6.
2: Traps only have effect if not deactivated. A gate can be opened if you find a key (it's in the treasure column).
3: Basically, yes. You need qualified staff for certain activities.
4: When you have nowhere to go. If all the corridors are explored and have an ending. The dungeon is done
Thanks for answering my questions :) It might be helpful to add just a bit more information about how traps work to the rules. I can't find anything about using Survival for traps, but maybe I'm just missing it.
You are quite right. The only mention is with the Trap tag. It would definitely help to clarify things if I write what stats can do.
And you can use arcane magic for survival rolls as well.
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Log in with itch.io to leave a comment.
haha, your drawings are on point :D so cute!
Thank you! The artist is Gordy Higgins!
Thanks for making this game! I really love the art and overall vibe. Solid dungeon crawl feeling :)
I do have a few questions after playing for a while:
1. Are traps deactivated by rolling combat dice?
2. Do traps that make the room inaccessible only do so if they are not deactivated? Does a "defeated" gate not have a lock?
3. If you only have 1 character with Survival and it's a d6, does that mean the party will be unable to search corridors successfully?
4. How will you know when you've explored the entire dungeon?
Thanks for playing it!
1: Your roll Survival for traps. If you have the Traps tag, you hit on a 4, 5 and 6.
2: Traps only have effect if not deactivated. A gate can be opened if you find a key (it's in the treasure column).
3: Basically, yes. You need qualified staff for certain activities.
4: When you have nowhere to go. If all the corridors are explored and have an ending. The dungeon is done
Thanks for answering my questions :) It might be helpful to add just a bit more information about how traps work to the rules. I can't find anything about using Survival for traps, but maybe I'm just missing it.
You are quite right. The only mention is with the Trap tag. It would definitely help to clarify things if I write what stats can do.
And you can use arcane magic for survival rolls as well.