
Robotic Company
A downloadable game
Sometimes, cyber-implants accumulate due to wounds as a space knight grows older and they reach a point when they are more machine than human. Some orders execute ruthlessly those knights with too many implants, but others group them in special formations that act with the cold logic of the machine in combat situations.
This is a new type of company to be used in the ttrpg Super Space Knights. To use it you will need a copy of the rules.
A veces, los ciberimplantes para recuperarse de heridas se acumulan a medida que un caballero espacial envejece y llega a un punto en el que es más máquina que humano. Algunas órdenes ejecutan sin piedad a los caballeros con demasiados implantes, pero otras los agrupan en formaciones especiales que actúan con la fría lógica de la máquina en situaciones de combate.
Este es un nuevo tipo de companía para el juego de rol Super Space Knights. Para emplearla, necesitarás una copia del reglamento.
Updated | 20 days ago |
Status | Released |
Category | Physical game |
Author | Warbriel |
Tags | booklet, dreadnought, expansion, PbtA, Robots, space-marines, super-space-knights, warhammer-40000 |
Download
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Development log
- Fixed a typo20 days ago
Comments
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Does this company's ship really need Life Support system? ;) Also, I noticed a typo - "Compat Robots" (should be Combat). Otherwise, an interesting option to the game, especially with this Computerised brain move!
Good point. Either it wouldn't affect much the troops or it's just different (a lot of USB chargers! ). It's possible as well that the ship has normal human crew that can be affected in a different way ("Oh, boy, the pilots are frozen!"). As you can see, I can justify whatever just to not admit I just copied/pasted the spaceship sheet XD.
The "compat" thing is definitely a mistake. I will have it fixed.