Devlog
- September 12, 2025 by Warbriel2#game design, #board game, #dragons, #indie dev, #itch.io tips, #cover art, #visual design, #game publishing, #art direction, #marketingAfter some struggle, it became clear that the wyrm lords, were not a good asset for the cover. Without the dragons, they are just some wizards but with the dragons, they get completely shadowed by the... Continue reading
- September 11, 2025 by Warbriel3#game design, #board game, #dragons, #indie dev, #itch.io tips, #cover art, #visual design, #game publishing, #art direction, #marketingSo, here are my firts attempts with the cover: dragons, wyem lords and the title: That left a lot of empty space so I tried putting them closer. The difference in size is a problem. Dragons have to be... Continue reading
- September 10, 2025 by Warbriel3#game design, #board game, #indie dev, #itch.io tips, #cover art, #visual design, #art direction, #marketing, #tabletop, #DragonsLooking at it retrospectively, I am not completely happy with Wyrm Lords. Right now, I blame the rush: I was short of time and anxious and so eager to finish the game for its jam that I harmed myself... Continue reading