Bots for Necroworlda (I)


One of the mechanics I would like to implement in the new Necroworlda are automated players to either fill the game or play solo. These kind of solitary games are increasingly popular so it has the extra advantage of being a popular feature and allowing people trying the game straight away. 


I have been reading around a bit and there are some common and very interesting thoughts about it:

  • A bot doesn't need to use the full ruleset. It only needs the interesting ones that affects other players and the main aspects of the game. More than full mechanics, it needs to mimic them. 
  • The players will have to make most of the bot's work so it's good to keep it simple or you will play more as the bot than yourself. 
  • Bot's decision making can be randomised, be left in other player's hands (which probably will lead to quite easy opponents), conditioned ("If this is happening, the bot will do this. If not, it will do this instead") or something in between.
  • Bots shouldn't substitute a lot of players. That is, the more bots you add, the more work you will have to do to play and the more unrealistic the game will become. Obviously, if you play solo, it is what it is.
  • All this means that a lot of rules should be abstracted.

With all this in mind, I have come to these conclusions with views to design bot players for Necroworlda:

  • A bot will behave differently depending on its Gang Value. A bot can be winning (has the highest Gang Value, it will try to eliminate competitors and gather resources to stay there), losing (lowest Gang Value, it will try to recover and take little risks) or neither wining or losing (it will try to overcome the winning gang to take its place).
  • Bots dont have any resources: no gangers, no money, no weapons, no territories... only Gang Value. Depending if the bot is winning, losing or neither will have a bonus for the different actions a number of casualties before leaving a battle. This way, it´s easier to track how a bot is doing without needing to remember if it used a weapon or two.
  • Actions will be randomised with a table of 1d6 roll. The results will indicate a different action depending on the gang situation (winning, losing or neither). This way, a losing gang won't get into costly Gang Wars with little  chance of benefit and a winning one won't waste its actions wandering in the moors. The actions of a bot work in a similar way as player´s but simplified. 

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