THE ARMED WING OF THE PLUTONIC CHURCH
This is a draft of a new playable unit type for Super Space Knights. I am working on other types of armies to choose from besides space knights. Their availability will depend on the game universe as not all campaign environments will have the same elements.
THE ARMED WING OF THE PLUTONIC CHURCH
(AI generated image from one of my cat's photos)
The Plutonic Church is a powerful organisation within the Dominion thanks to its influence on the citizens. Armies and spaceships can fight to defend the territories of humanity but the Faith alone can span the universe. Occasionally, the Plutonic Church has its own armed troops to intervene in delicate situations where other military bodies are not appropriate.
WAR 1 FAITH 1 LOGISTICS -1
SUPPLIES 3
TROOPS 3
CAPACITIES: Allied (Plutonic Church) and choose one between Chaplains or Holy Relic.
MOVES
You have this one:
Your Wishes Are My Command: at the beginning of a mission, randomly determine the additional directives you have received. Roll 1d6: 1-Claim something for the Faith. 2-Assassinate someone. 3-Purify a place or organisation by blood and fire. 4-Ensure that an army does not return from the mission. 5-Gaining new followers for the Faith. 6-To set an example of purity and courage.
The SM will give you the details. If you accomplish your mission, mark Glory (+1 Glory if you have come into conflict with the other players because of it). If you fail, mark Damnation.
And choose another:
Rally the crowds: When you ask your faithful to make a great sacrifice roll 2d6+FAITH. If you succeed, you gain Troops, Supplies or obedience. If you fail, mark Damnation.
Crusader Weapons: Choose an additional Capacity from Weapons (Flamethrower), Combat Drugs or Holy Relic.
Countless Souls, One Faith: When you destroy a great pagan symbol (such as a temple), mark Glory.If you participate in the complete extinction of an alien race, gain an Advancement.
Holy Rites: When in the vigil of battle you conduct rites, explain what they consist of and roll 2d6+FAITH. If you succeed, remove one point of Damnation from someone. On 10+, remove an additional point or Taint of Darkness. If you fail, they are not pure enough.
Get Super Space Knights
Super Space Knights
The sci-fi ttrpg where you control whole armies in a desperate battle for survival in the dark future.
Status | Released |
Category | Physical game |
Author | Warbriel |
Tags | grimdark, military, PbtA, Sci-fi, Tabletop role-playing game, wargame |
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Love this! Not a fan of the AI art but if it cones from a cat I will forgive you for this time.